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Rules
Heroes play a crucial role. They define the players' actions in each round.
Heroes
There are 8 Heroes. Each of them possesses unique abilities that help players gain additional resources (coins or cards), recruit units and affect other players.
Heroes' Rank is displayed in the bottom right corner. It defines the order of the Hero’s turn in the round.
A general playing deck consists of randomly mixed cards.
Cards
It is not permitted to have the same units in subordination, but this condition is canceled by the Mulan of the Legends.
FACTION CARDS
When recruited, Victory points the effectiveness of the faction Heroes' abilities.
Possess unique abilities.
STATUS OF CARDS
7 recruited units fill up the board, while the hand is full when there are 7 cards in it.
IN HAND
The abilities don’t work.
The quantity of coins needed for recruitment is displayed on them.
After recruitment, they become units.
They provide victory points equal to their value.
The synergy and the abilities start to work.
START OF THE GAME
Each player gets 2 coins and 3 cards from different Factions.
The round becomes the last one and finishes the game in two cases:
Random player gets the Genie lamp to determine the priority in choosing Heroes.
A player’s board is always in the center at the bottom, while the opponents' boards are around.
The statistic of the board’s owner is displayed on the board itself:
1. If any player's board is filled with 7 units
2. By the 9th round
The winner is the player with the most victory points.
If Victory points is equal by the last round, the player with the highest Hero Rank wins.
Coins
Cards
Victory points
Units
Victory points is composed of several criteria:
Victory points for the units' value (1 to 1)
4 victory points for filling the board with 7 units first.
Victory points for the Legends abilities (when provided with)
2 victory points for filling the board with 7 units second, third, etc.
2 victory points for gathering units of each Faction on board.
DYNAMIC CRITERIA:
CONSTANT CRITERIA:
Players choose Heroes for one round.
In their turn, the players have 3 basic actions:
They choose in clockwise order, starting with a player with the Genie lamp.
1. Recruiting of the unit
2. Using the Hero's ability
1ST PHASE OF THE ROUND: CHOOSING
3. Additional resources collection (coins or a card)
In the first round, players choose a hero from three, and in subsequent rounds, the hero used in the previous round becomes unavailable for selection.
If the turn is not finished before the time is up, then it’s a bot’s turn, in order not to ruin the game pace.
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